Person-Machine Interaction

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Objectives

In order to recognize interfaces growing importance as a decisive factor for software applications success, students will be provided with the basic knowledge about the human-machine interaction.

It is intended to provide skills so that students can identify the main factors that determine the interface usability. Students will be able to master the principles, models and interaction techniques to analyze, design, implement and systematically evaluate easy to use and focused on users interactive systems.

Program

I. Interaction Design

- I.1. Definition; I.2. Process ; I.3. Concept; I.4. Cognitive aspects

II. types of interaction

- II.1. Social; II.2. Emotional; II.3. interfaces

III. Data

- III.1. Data collection; III.2. Data analysis and presentation; III.3. Scale data; III.4. requirements

IV. Design in action

- IV.1. Prototypes; IV.2. Standards; IV.3. Evaluation

Teaching Methodologies

Theoretical classes are expository and the concepts are presented using examples and demonstrations where it is intended to demonstrate both the applicability and the importance of these concepts. The examples presented illustrate both good practices and solutions where problems resulting from not applying the correct rules and methodologies are easily identified. In practical classes, students, in groups of 2 elements, implement small projects where they investigate and apply the basic rules of usability, user experience and accessibility and apply models and interaction techniques. These works are the basis of the projects referred to in the evaluation. The proposed works intend that, from objectives and specifications of real situations, students acquire skills to, depending on the target audience, understand the importance of user-centered design, task definition, implementation of prototypes and respective tools, its evaluation, either heuristic or with the users.

UAc's e-Learning Moodle platform (at http://moodle.uac.pt) is used as a repository of pedagogical and didactic material to support learning, as well as a platform for scheduling, disseminating and promoting complementary activities and management of the assessment elements.

 

 

Bibliography

Helen Sharp, Jenny Preece, Yvone Rogers. Interaction Design ? beyond human-computer interaction, Wiley, 5th Edition, 2019.

David Benyon. Designing User Experience: A guide to HCI, UX and interaction design 4th Edition, Pearson, 2019

Jamie Steane, Joyce Yee. Interaction Design: From Concept to Completion. Bloomsbury Visual Arts, 2018.

Code

01060955

ECTS Credits

6

Classes

  • Práticas e Laboratórios - 30 hours
  • Teóricas - 30 hours