Person-Machine Interaction

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Objectives

In order to recognize interfaces growing importance as a decisive factor for software applications success, students will be provided with the basic knowledge about the human-machine interaction.

It is intended to provide skills so that students can identify the main factors that determine the interface usability. Students will be able to master the principles, models and interaction techniques to analyze, design, implement and systematically evaluate easy to use and focused on users interactive systems.

Program

1. Introduction to Human Computer Interaction (HCI)
2. Interactive Systems and Usability Engineering
3. Task Analysis
4. Human Factors
5. Mental and conceptual models
6. Screens conception and design
7. Prototyping
8. Usability evaluation
9. Visual Interfaces Design and Construction
10.WWW

Teaching Methodologies

Lectures: explanation of HCI related concepts
Classroom practices: development of small projects. Three elements groups.

Bibliography

Dix, Finlay, Abowd & Beale, Human-Computer Interaction, Third Edition, Prentice Hall, 2004.

Edward Tufte, Beautiful Evidence, Graphics Press, 2006.

Jakob Nielsen, Usability Engineering, Academic Press, 1993.

Mark van Harmelen, Object Modeling and User Interface Design, Addison-Wesley, 2001.

Preece, J. et al. Interaction Design: Beyond Human-computer Interaction, John Wiley & Sons, 2007.

Tullis, T., Measuring the User Experience: Collecting, Analyzing, and Presenting Usability Metrics (Interactive Technologies), Morgan Kaufmann, 2008.

Code

01060955

ECTS Credits

6

Classes

  • Práticas e Laboratórios - 30 hours
  • Teóricas - 30 hours

Evaluation Methodology

  • Frequency: 30%
  • Project: 70%